Hi, I’m Chris.

I am a professional Game Designer
with strong experience in running projects.

With over ten years in game and digital development - including Game Design, Technical Design and
Project Management - I have fostered a deep appreciation for player-focused user experiences.
With the foundation of being a resourceful generalist, I was able to successfully contribute to a wide range of products - from console, PC and mobile games over virtual reality experiences to interface systems in the realm of automotive.

While my design background gives me a strong intuition for player experience and best practices,
my management experience allows me to maintain structure and focus for the team as well as quality and dependability for partners, clients and stakeholders.

I would describe myself as an open, cheerful and empathetic person with a good sense of humour. As I do believe that only very few things are ever achieved alone, I highly value collaboration, honesty and respect.
In my professional and private life, there is no place for racism, sexism, homophobia or any other kind of discrimination.

Please have a look around and get in touch!

Cheers,
Chris


Skills

Game Design Role

High Level Concepts
Low Level Designs, incl. Documentation & Rulebooks
Best practices and user-facing mindset

Leadership Role

Mentoring and knowledge-sharing
Honest, respectful Feedback
Applications and Hiring

Protoyping

Technically adept and solution oriented
Unreal Engine Generalist
Visual Scripting

Project Management Role

Development processes, task planning and roadmaps
Point of contact for the team, stakeholders, partners
and clients

Strong Social Skills

Collaborative and empathetic
Inclusive and open-minded
Ability to resolve conflicts

Languages

German: Native
English: Full Professional

Education

Game Design (B.A.) - 2014

University of Applied Science HTW Berlin, Germany

SCRUM Master and Product Owner - 2022

Institute for Management Consulting IFM Berlin, Germany